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White Water Pinball Machine by Williams

$10,999.00

ConditionRefurbished
ManufacturerWilliams
Year Released1992

White Water pinball machine was designed by Dennis Nordman and released by Williams. The theme is based on White water rafting, which is reflected in the game's wild ramps and very fast gameplay.

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SKU: 360-TPC-4CDB5DC7BD Categories: , Brand:
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28 × 56 × 77 in

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Description

Product overview

White Water pinball machine was designed by Dennis Nordman and released by Williams. The theme is based on White water rafting, which is reflected in the game's wild ramps and very fast gameplay.

White Water is a non-licensed pinball machine with a primary objective of moving your raft down the river to Wet Willy's in order to get the Vacation Jackpot. You move your raft down the river by shooting the flashing Hazard shots, each with a unique rafting theme name. Each time you complete a raft, the number of Hazard shots you must hit successfully to complete the next raft increases. It takes eight completed rafts to advance to Wet Willy's. Successfully completing Wet Willy's enables the player to attempt the collection of the Vacation Jackpot. There are subsequent objectives in the game, which include:

Multiball: To start multiball, light the lock ball shot by hitting the Lite and Lock targets and then successfully shooting the ball in the ball lock, also called the No Way Out Hazard; doing this 3 times will start multiball.

Whirlpool: Completing the Whirlpool shot will activate one of six awards or modes, which is determined by what is lit when the Whirlpool shot is hit. To light the Whirlpool, thus making the shot active, successfully hit the Insanity Falls shot. After hitting the Insanity Falls shot, you will know the Whirlpool is active when the red light above the shot is lit. One of the six awards or modes starts when the Whirlpool shot, also called Bigfoot Bluff, is successfully competed.

Big Foot Hotfoot: There are two Hotfoot targets in the middle of the playfield. Hitting both targets comprises a complete Hotfoot, and the Hotfoot targets are reset. Depending on the machine settings, successfully completing the specified number of Hotfoot targets starts the Bigfoot Hotfoot mode which allows the player to get successive Bigfoot Jackpots.

Lost Mine: Hitting the ball in the Lost Mine shot awards an item needed to start the Gold Rush multiball. There are three items that must be collected to start this multiball, a flashlight, a map, and a key; and these items can be collected through either the Lost Mine or the Bigfoot Hotfoot. Once all three items have been collected, successfully hitting the Lost Mine shot starts the Gold Rush multiball.

Flippers (3), Pop bumpers (3), Upper mini-playfield, Left outlane kickback. Multiple ramps. Whirlpool funnel. Toys include an interactive BigFoot figure that needs to be distracted in order to let the ball come into his cave. Bigfoot turns and spins head for certain shots.

Specifications

Condition Refurbished
Year Released 1992
Dimensions 28" W x 56" D x 77" H
Weight 250 lbs
Designer Dennis Nordman
Manufacturer Williams

Stock images shown. Refurbished machines may vary in cosmetic appearance.

Additional information

Weight 250 lbs
Dimensions 56 × 28 × 77 in
Condition

Refurbished

Year Released

1992

Dimensions

28" W x 56" D x 77" H

Weight

250 lbs

Designer

Dennis Nordman

Manufacturer

Williams

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White Water Pinball Machine by WilliamsActual machine
WIDTH28 inDEPTH56 inHEIGHT77 in

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